Impossible Packs
Last updated
Last updated
A non-exhaustive page on packs that will NOT be added to both BedrockTweaks due to Bedrock issues and DrAV's preferences. Keep in mind that some might be added to BEComTweaks as toned-down versions.
There is no way to edit a block's geometry to make it bushy in vanilla Bedrock. While pre-defined blockshapes can be used, with the closest one being Cactus, it does not match the original aesthetic of Bushy Leaves, hence why it is left out.
Cauldron does not support transparent textures, so just removing the center line doesn't help. Cauldrons do not have any visual changes when adding/removing water/powdered snow. However, Lava Cauldrons do have a seperate Block State, but that misses the entire point of Visual Cauldron Stages.
The Bee Hive and Nest only visually change while full, so any other progress in-between cannot be shown in the pack. This prevents DrAV from adding the pack to BedrockTweaks
Available on BEComTweaks.
Noteblocks have no change in Block States when switching pitches or instruments, so having it change textures is out of the question. However, discovered that you can edit the Particle emitted by the Note Block to show the current pitch of it. Again, DrAV doesn't like the implementation of it and will not add it to Bedrock Tweaks
Available on BEComTweaks.
This is because of Minecraft Bedrock's issue. Mojang decided to combine both the sideways facing dropper textures and the vertical facing dropper textures into a single block without any blockstates.
Either with a flipbook texture or shaders.
Shaders Not possible as it is not officially supported.
Flipbook Texture Very demanding, especially on mobile as it utilises extremely high resolution textures
No shader support.
Requires a bit more testing. Theoretically, adding a "blockshape": "block"
should fix it, but the block turns black.
Custom geometry can't be set for vanilla blocks.
Custom geometry can't be set for vanilla blocks.
No block states to depend on to change textures.
Beacon Beam doesn't support opacity, so if I put a transparent texture, the beam would just turn black.
Minecraft no longer loads Alex and Steve textures from resource packs.
Can't make sure the stem properly use the texture, so it could result in the wrong side having no stems.
Vanilla bug that cannot be fixed. The particles' colors cannot be changed and are hardcoded by default.
Z-Fighting usually cannot be fixed unless the shader is properly set or the cube is above the other cube by the smallest dimensions. However, shaders can't be changed and custom geometry cannot be set.
Custom geometry can't be set for vanilla blocks.
The current durability can be obtained, but the item texture cannot be changed based on the durability. Even if it was able to, there would be a ton of textures, lagging the game a lot. There are packs that can do this, like: http://mcpedl.com/durability-tools-viewer-pack/ by DimzCraft. These packs do not change textures, but rather add information in the tooltip or item texture on top of the bar.
Minecraft Bedrock has all paintings in a single PNG file of resolution 256x256. There are, at minimum, 12 frames. The resolution would become 256x3072. Yeah.
None at the moment.
Player Drop Heads is entirely possible as the game stands right now, but not how you would expect it to function. World Owners would have to do a bit or a lot of manual file editting to make the packs work, and you would be responsible for keeping it up to date as best as you can - we provide the script you provide the textures sort of arrangement.
There is hope and a possible solution, but its ugly. If someone was willing to put the effort into making a "Player Head Generator" we could ask players to upload their skins, then the system would generate a pack including all the skins they wanted (like Hermit Heads + our ugly mugs on the dev team) and their own, they could then use the generated pack. However this would require significant resources that DrAv cannot spare.
~ SquatchHunter, Moderator of drav.dev and member of Bedrock Tweaks
Available on BEComTweaks.
Currently supported 3D Packs are 3D Mace and 3D Sun and Moon. also has 3D Fungi, but anything else is not possible mainly because custom geometry cannot be set for vanilla blocks. 3D Fungi itself was made using Azalea's Block Shape.
Only borderless versions, like Borderless Glass is available, are possible. Shaders could be made, but they aren't officially supported on the main version. If Mojang makes vanilla block behaviors customizable, this could be possible. It is possible to create a custom glass block that has connected textures, but that would not make it resource pack-only. As an example Habib Anwash's
Requires shaders to do it, which aren't supported. However, full bright is possible using Vibrant Visuals (a video setting in Minecraft) but that can only be used in the Beta & Preview version (and hopefully soon available in the full release!). Cubier's shows how it works.
Mob spawn indicator is about whether the light level of a certain block is low enough (light level 0) to spawn hostile mobs. That requires shaders, which aren't supported. Not to be confused with mob spawning indicator, which is possible. Such packs have already been made by several people, like Maddhatter's where a sphere shows the spawn distance rather than light level.
No shader support. There is a buggy version by dhan on mcpedl which doesn't show directions.
Unless Mojang decides to fix , there is nothing that can be done.
It became impossible after 1.20 when Mojang updated the Beta API system to prevent any changes to the player on the gametick that an event happens. FoxyNoTail's heavily relied on this, as it needed the event to change objects from mainhand to offhand on the same gametick that you are placing the block.